Whist is a classic card game played by four players, who play in two partnerships with the partners sitting opposite each other. Another variation can be played by two players. The aim of the game is to win tricks.
Popularity
Whist is still a popular game but not so popular as it once was. Whist drives are still popular and have traditionally been a village hall pastime where player aim to get the highest score to win prizes.
Location
As all that is needed is a flat surface and a pack of standard playing cards (no special cards ot equipment are needed), the game can be played practically anywhere.
Age
Juniors and adults alike can enjoy the game of whist.
Ability
All that is needed is the ability to grasp the rules of the game which are quite simple. Developing winning strategies based on yours and opponents cards is the key to successful whist play.
Description
The classic game of whist is a plain-trick game without bidding for 4 players in fixed partnerships. Although the rules are extremely simple there is enormous scope for scientific play, and in its heyday a large amount of literature about how to play whist was written. A standard 52 card pack is used. The cards in each suit rank from highest to lowest: A down to 2. It is traditional to use two packs of cards, but only 1 pack in play at a time.
Dedication
Whist is simple to understand and generally a fun way to pass some time with friends. However, whist is a game of strategy and can be rather amusing. The object of the game is to win a majority of the 13 tricks in a hand and to score points. The first 6 tricks are not scored, points are scored for all tricks won after the sixth. In order to win the majority of tricks, you must do more than take tricks with aces, you must try to make winners out of lower cards.
Closely
Related Activities
knockout whist, nomination whist, solo whist, whist drive
Cost
Potentially only a single or two packs of playing cards are required.
Level of Demand
The table below shows the maximum levels of demand that this activity requires. NOTE: These are not entry levels or levels of requirement and has nothing to do with ability.
Energy |
Arms
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Legs
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Sight
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Hearing
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Speech |
Learning |
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