Four Field Kono is an abstract strategy board game, contested by two players. The game ojective is, each player attempts to capture the other player's pieces by jumping over their own piece and landing on (capturing) an opponents piece.
Location
Four Field Kono has been played in Korea since the late 19th century.
Age
10 years of age and upwards.
Ability
A game of stategy and tactics.
Description
Four Field Kono is played on a 4x4 hole board. There are 16 marbles total of which 8 are black and 8 are white.
The goal of each player is to capture the other player's pieces and reduce it to one. As with only one piece, a player can no longer execute a capture. Another way to win is for a player to immobilize the other player's pieces so that they cannot move or capture.
As the board is filled up at the game start (no vacant holes), the starting move will be a capturing move.
Dedication
A capturing move requires a player's marble to jump over one of his own adjacent marbles forwards or sideways, not diagonally, and to land onto an enemy marble which is then removed from the board and replaced with the player's marble. Only one marble can be used to capture or move per turn. Multiple captures are not allowed. Once a marble has captured one enemy marble, the turn is completed. Captures are not compulsory.
Level of Demand
The table below shows the maximum levels of demand that this activity requires. NOTE: These are not entry levels or levels of requirement and has nothing to do with ability.
Energy |
Arms
|
Legs
|
Sight
|
Hearing
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Speech |
Learning |
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