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Drifting (Broadsiding) is a track only motor sport. The sport of Drifting derives from a driving technique in which the driver intentionally oversteers, causing loss of traction in the rear wheels through turns, while preserving vehicle control.
Popularity
Drifting originated as an independant sport in Japan, but spread worldwide in the early 1990s, and has since exploded into a massively popular form of motorsport in North America, Australasia, and Europe.
Location
A track only sport. (The technique of drifting and the sport, are both illegal and extremely dangerous if attempted on public highways).
Age
This is NOT a Sport for children to participate in. Drifting however is a sport with a huge spectator following of all ages.
Ability
Modern drifting started out as a racing technique, but has since evolved into a competitive sport, in which drivers compete in rear wheel drive cars being able to keep their cars sliding for extended periods of time, often through several turns.
Description
Drifting competitions are judged based on a combination of factors including line, angle, speed, and show. Line involves taking the correct line, (which is announced beforehand). The show factor is based on multiple things, such as the amount of smoke, how close the car is to the wall, and the crowd's reaction. Angle is the angle of a car in a drift, Speed is the speed entering a turn, the speed through a turn, and the speed exiting the turn; (faster is better).
Dedication
In race conditions there are typically two sessions, a qualifying/practice session, referred to as Tansou (speed run). And a final session.The finals are raced as tandem passes, and are to referred as Tsuiso (chase attack). The finals drivers are paired off, and each heat comprises two passes, with each driver taking a turn to lead. The best of the 8 heats go to the next 4, to the next 2, to the final.
Potential
Point making manoeuvres, are;
Overtaking the lead car under drift conditions almost always wins the pass.
Overtaking the lead car under grip conditions automatically forfeits the pass, as does Spinning, unless both drivers spin.
Closely
Related Activities
Autocross 406, Banger Racing 407,Classic Cars 408, Drag Racing 410, Endurance Car Racing 411, Motor Gymkhana 412, Hill Climbng 413, Indy Cars 414, Motor Treasure Hunts 421, Rallying 418, Stock Cars 419, Touring 420, Racing 417, Moto Cross 416.
Level of Demand
The table below shows the maximum levels of demand that this activity requires. NOTE: These are not entry levels or levels of requirement and has nothing to do with ability.
Energy |
Arms
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Legs
|
Sight
|
Hearing
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Speech |
Learning |
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